Product & hard-surface modeling
Hard-surface modeling is where precision pays: a hero product model must survive close-up renders, AR viewers and CAD-like scrutiny. We build it right the first time.
What you get
Clean quad-dominant topology, real-world scale, organized naming and UVs suitable for baked or procedural materials. Optional: high-to-low poly bake sets, AR-optimized exports, simple studio lighting setups for your renders.
Typical uses
Product visualization for marketing, e-commerce AR assets, prototypes before tooling, concept iteration for industrial design. We work from photos, drawings, or a napkin sketch with rough dimensions.
Frequently asked questions
Do you need exact dimensions?
Not necessarily, but the more precise the input, the better the result. Tolerances matter most for parts that must fit together.