Retopology workflow

Retopo is where sculpts become usable assets. This is the workflow we run in the studio.

Start with the silhouette

Block the major forms first: torso, limbs, head. Match proportions before detail loops — density decisions come after the silhouette reads correctly.

Loops where it moves

Concentrate edge loops at deformation zones: mouth, eyes, shoulders, elbows, hips. Flat areas can be coarse. Validate by posing the mesh before delivery.

Frequently asked questions

How long does retopo take?

A hero character: several days. Props: hours. Scope it in the brief, not mid-project.