Retopology workflow
Retopo is where sculpts become usable assets. This is the workflow we run in the studio.
Start with the silhouette
Block the major forms first: torso, limbs, head. Match proportions before detail loops — density decisions come after the silhouette reads correctly.
Loops where it moves
Concentrate edge loops at deformation zones: mouth, eyes, shoulders, elbows, hips. Flat areas can be coarse. Validate by posing the mesh before delivery.
Frequently asked questions
How long does retopo take?
A hero character: several days. Props: hours. Scope it in the brief, not mid-project.